Dedicated Starbound servers always have been, and all ways will be, just an afterthought for ChuckleFish. Sadly, this is pretty much par for the course. If you have a very small handful of mods, this may be doable. We handle the technical stuff for you and provide an array of tools to help you manage, backup and install mods on your server. As soon as a mod updates, you'll need to fire up your client, pull the asset digest, set the digest in the server config, and restart the server. With LOW.MS as your Starbound server hosting provider, you can play with your friends and fellow community members from around the world. Once you're in the 'mods' folder, click 'Upload'. In your server's FTP, click 'starbound' and then the 'mods' folder. However, that all starts to fall apart once you consider that the Steam workshop automatically updates mods. To install mods on your Starbound server, follow these steps: On your Starbound server, click 'FTP File Access'. By setting this to the client's asset digest (printed in the client log during startup), you can get clients to connect while still checking their digests. In your server's config file, there's a seting called "serverOverrideAssetsDigest". Getting asset mismatch to work with dedicated servers is possible, but it's not even remotely usable.īasically, as far as I can tell, the dedicated server will never generate the same asset digest as a client using the Steam workshop.
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